On Fri, 2007-01-26 at 09:40 +0100, Enrique Erne wrote: > > > the dsp chain > > needs to be rebuild whenever the dsp graph is changed, which causes > > audio dropouts if your patch has a certain complexity... > > tim: i'm not sure about the dsp-chain problem and how to test > it. > > when i dynamically create abs like this: > [; pd-subpatchname obj 10 10 abstraction-name args( > dsp seems not to be updated unless i create a ~ obj in an other > subpatch and clear it afterwards. (again workaroundism :) > > but when i dynamically create objects i never had dsp-chain problems > so far.
it depends on how complicated your patch is dsp-wise (number of objects and number of connections) ... in my own performance patch, it's not possible to connect/disconnect dsp objects without an audio dropout. it's a problem, that doesn't occur with trivial patches, though ... tim -- [EMAIL PROTECTED] ICQ: 96771783 http://www.mokabar.tk Cheat your landlord if you can and must, but do not try to shortchange the Muse. It cannot be done. You can't fake quality any more than you can fake a good meal. William S. Burroughs
signature.asc
Description: This is a digitally signed message part
_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
