Sciss wrote: > ok, but let me know if there's any kind of work around ... i guess > internally everything is int8 not float32? because if float32 (-- i > don't want to degrade the bit-resolution... --), i could do pix_gain > 0.5 before the colourization, then afterwards a pix_gain 2.0 with > saturation ...
right, gem handles colors as 8bit integer values, so you are out of luck here. however, i just added the changes for saturated maths in [pix_offset] to the CVS, so check it out recompile and report whether it works as expected. mfga.-sdr IOhannes _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
