hello, Alexandre Quessy a écrit : > Hi all ! > The Toon.vert and Toon.frag shaders don't seem to work quite well > here. I only get some kind of darker or lighter grey depending on the > value of the "Phong" variable I set it to have. I am using Pd-extended > 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar > 16 2007. Should I generate something any better ? this is exactly what the toon shader is aiming to do. look at it's code to undersant why.
> > Anyone has an other GLSL shader to suggest to try it with ? yes, google has a lot. i have a few other exemple on my computer, tell me if you're looking for some specific stuf. cyrille > > Thanks !! > > a > > 2007/6/16, chris clepper <[EMAIL PROTECTED]>: >> GEM is a bit easier to deal with for shaders since there is no need to do >> any specific wrapper. Any ARB_ vertex or fragment shader and any GLSL >> shader you find on the web can work in GEM without modification. In some >> cases you might need to change something in the shader text to deal with >> rectangle vs 2D textures. >> >> >> On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: >>> >>> On the cycling74 webpage there is an interesting article about writing >> shaders for jitter: >>> http://cycling74.com/story/2007/5/23/181113/507 >>> >>> >>> >>> >>> is there a similar function available for GEM? Has anyone had experience >> with doing this? >>> _______________________________________________ >>> [email protected] mailing list >>> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >>> >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
