On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: > hello, > > > Kyle Klipowicz a écrit : >> Ooop please send any elementary examples of these things. > > > i post a few very diferents shader and the pd patch to use them here : > > http://drpichon.free.fr/gem_glsl_ch_200070617.zip
Wow, these are some nice examples, these should be included in the "examples" section of Pd-extended. .hc > > >> I got >> confused by the Gem docs (they don't explain OpenGL as thoroughly as >> the vanilla Pd-docs explain DSP). > > Gem doc aim is to explain gem specific stuf. but in order to use > Gem, you also need a good openGL book. > (you can find lot's of them) > > cyrille > > >> >> ~Kyle >> >> On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: >>> hello, >>> >>> Alexandre Quessy a écrit : >>>> Hi all ! >>>> The Toon.vert and Toon.frag shaders don't seem to work quite well >>>> here. I only get some kind of darker or lighter grey depending >>>> on the >>>> value of the "Phong" variable I set it to have. I am using Pd- >>>> extended >>>> 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on >>>> Mar >>>> 16 2007. Should I generate something any better ? >>> this is exactly what the toon shader is aiming to do. >>> look at it's code to undersant why. >>> >>>> >>>> Anyone has an other GLSL shader to suggest to try it with ? >>> >>> yes, google has a lot. >>> >>> i have a few other exemple on my computer, tell me if you're looking >>> for some specific stuf. >>> >>> >>> cyrille >>> >>> >>>> >>>> Thanks !! >>>> >>>> a >>>> >>>> 2007/6/16, chris clepper <[EMAIL PROTECTED]>: >>>>> GEM is a bit easier to deal with for shaders since there is no >>>>> need >>> to do >>>>> any specific wrapper. Any ARB_ vertex or fragment shader and >>>>> any GLSL >>>>> shader you find on the web can work in GEM without modification. >>> In some >>>>> cases you might need to change something in the shader text to >>>>> deal >>> with >>>>> rectangle vs 2D textures. >>>>> >>>>> >>>>> On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: >>>>>> >>>>>> On the cycling74 webpage there is an interesting article about >>> writing >>>>> shaders for jitter: >>>>>> http://cycling74.com/story/2007/5/23/181113/507 >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> is there a similar function available for GEM? Has anyone had >>> experience >>>>> with doing this? >>>>>> _______________________________________________ >>>>>> [email protected] mailing list >>>>>> UNSUBSCRIBE and account-management -> >>>>> http://lists.puredata.info/listinfo/pd-list >>>>>> >>>>> >>>>> _______________________________________________ >>>>> [email protected] mailing list >>>>> UNSUBSCRIBE and account-management -> >>>>> http://lists.puredata.info/listinfo/pd-list >>>>> >>>>> >>>> >>>> >>> >>> _______________________________________________ >>> [email protected] mailing list >>> UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >>> >> >> > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ > listinfo/pd-list ------------------------------------------------------------------------ ---- http://at.or.at/hans/ _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
