Hi Jack ! Yes. This one-line is very helpful. I'd like to port it to the .pdsettings, but it needs to be parsed and processed, so this script still uses the .pdrc file. :)
a 2007/6/20, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > Sorry Alexandre, in fact, it was very easy under MacOSX (and GNU/Linux i > think) with Terminal : > cd pdmtl > bash ./SETUP-pdrc.s > > that's all ! > > Jack > > > Hello Alexandre ! > > i can't use pdmtl because i change the pd-entended. > > Can you tell me how to install it. > > I just put in "doc" directory, the "pdmtl" directory. > > thx > > > > Jack > > > >> Eh Jack ! > >> Very nice examples, yes. Cyrille, do you think that one should > >> understand C programming in order to use Pd? I don't. Of course, its > >> low-level orientation makes it perfect for someone to learn lower > >> level stuff. > >> > >> Anyways, I added an abstraction for shaders in the PdMtlAbstractions. > >> See https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems > >> > >> a > >> > >> > >> 2007/6/19, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > >>> Yep, very interesting example ! > >>> You can "boost" Gem with glsl object. > >>> Is there workshop in Paris about that Cyrille ? > >>> I think, that it would be interesting to do. > >>> > >>> Jack > >>> > >>> > > >>> > > >>> > Hans-Christoph Steiner a écrit : > >>> >> > >>> >> On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: > >>> >> > >>> >>> hello, > >>> >>> > >>> >>> > >>> >>> Kyle Klipowicz a écrit : > >>> >>>> Ooop please send any elementary examples of these things. > >>> >>> > >>> >>> > >>> >>> i post a few very diferents shader and the pd patch to use them > >>> here > >>> : > >>> >>> > >>> >>> http://drpichon.free.fr/gem_glsl_ch_200070617.zip > >>> >> > >>> >> Wow, these are some nice examples, these should be included in the > >>> >> "examples" section of Pd-extended. > >>> >> > >>> > > >>> > well, i think i should clean up some code and check licence for the > >>> shader > >>> > i did not write. > >>> > where should i put them in order to include them in pd-extended? > >>> > > >>> > cyrille > >>> > > >>> >> .hc > >>> >> > >>> >>> > >>> >>> > >>> >>>> I got > >>> >>>> confused by the Gem docs (they don't explain OpenGL as thoroughly > >>> as > >>> >>>> the vanilla Pd-docs explain DSP). > >>> >>> > >>> >>> Gem doc aim is to explain gem specific stuf. but in order to use > >>> Gem, > >>> >>> you also need a good openGL book. > >>> >>> (you can find lot's of them) > >>> >>> > >>> >>> cyrille > >>> >>> > >>> >>> > >>> >>>> > >>> >>>> ~Kyle > >>> >>>> > >>> >>>> On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: > >>> >>>>> hello, > >>> >>>>> > >>> >>>>> Alexandre Quessy a écrit : > >>> >>>>>> Hi all ! > >>> >>>>>> The Toon.vert and Toon.frag shaders don't seem to work quite > >>> well > >>> >>>>>> here. I only get some kind of darker or lighter grey depending > >>> on > >>> >>>>>> the > >>> >>>>>> value of the "Phong" variable I set it to have. I am using > >>> >>>>>> Pd-extended > >>> >>>>>> 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on > >>> Mar > >>> >>>>>> 16 2007. Should I generate something any better ? > >>> >>>>> this is exactly what the toon shader is aiming to do. > >>> >>>>> look at it's code to undersant why. > >>> >>>>> > >>> >>>>>> > >>> >>>>>> Anyone has an other GLSL shader to suggest to try it with ? > >>> >>>>> > >>> >>>>> yes, google has a lot. > >>> >>>>> > >>> >>>>> i have a few other exemple on my computer, tell me if you're > >>> looking > >>> >>>>> for some specific stuf. > >>> >>>>> > >>> >>>>> > >>> >>>>> cyrille > >>> >>>>> > >>> >>>>> > >>> >>>>>> > >>> >>>>>> Thanks !! > >>> >>>>>> > >>> >>>>>> a > >>> >>>>>> > >>> >>>>>> 2007/6/16, chris clepper <[EMAIL PROTECTED]>: > >>> >>>>>>> GEM is a bit easier to deal with for shaders since there is no > >>> need > >>> >>>>> to do > >>> >>>>>>> any specific wrapper. Any ARB_ vertex or fragment shader and > >>> any > >>> >>>>>>> GLSL > >>> >>>>>>> shader you find on the web can work in GEM without > >>> modification. > >>> >>>>> In some > >>> >>>>>>> cases you might need to change something in the shader text to > >>> deal > >>> >>>>> with > >>> >>>>>>> rectangle vs 2D textures. > >>> >>>>>>> > >>> >>>>>>> > >>> >>>>>>> On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: > >>> >>>>>>>> > >>> >>>>>>>> On the cycling74 webpage there is an interesting article about > >>> >>>>> writing > >>> >>>>>>> shaders for jitter: > >>> >>>>>>>> http://cycling74.com/story/2007/5/23/181113/507 > >>> >>>>>>>> > >>> >>>>>>>> > >>> >>>>>>>> > >>> >>>>>>>> > >>> >>>>>>>> is there a similar function available for GEM? Has anyone had > >>> >>>>> experience > >>> >>>>>>> with doing this? > >>> >>>>>>>> _______________________________________________ > >>> >>>>>>>> [email protected] mailing list > >>> >>>>>>>> UNSUBSCRIBE and account-management -> > >>> >>>>>>> http://lists.puredata.info/listinfo/pd-list > >>> >>>>>>>> > >>> >>>>>>> > >>> >>>>>>> _______________________________________________ > >>> >>>>>>> [email protected] mailing list > >>> >>>>>>> UNSUBSCRIBE and account-management -> > >>> >>>>>>> http://lists.puredata.info/listinfo/pd-list > >>> >>>>>>> > >>> >>>>>>> > >>> >>>>>> > >>> >>>>>> > >>> >>>>> > >>> >>>>> _______________________________________________ > >>> >>>>> [email protected] mailing list > >>> >>>>> UNSUBSCRIBE and account-management -> > >>> >>>>> http://lists.puredata.info/listinfo/pd-list > >>> >>>>> > >>> >>>> > >>> >>>> > >>> >>> > >>> >>> _______________________________________________ > >>> >>> [email protected] mailing list > >>> >>> UNSUBSCRIBE and account-management -> > >>> >>> http://lists.puredata.info/listinfo/pd-list > >>> >> > >>> >> > >>> >> > >>> >> ---------------------------------------------------------------------------- > >>> >> > >>> >> > >>> >> http://at.or.at/hans/ > >>> >> > >>> >> > >>> >> > >>> >> > >>> > > >>> > _______________________________________________ > >>> > [email protected] mailing list > >>> > UNSUBSCRIBE and account-management -> > >>> > http://lists.puredata.info/listinfo/pd-list > >>> > > >>> > >>> > >> > >> > >> -- > >> Alexandre Quessy > >> http://alexandre.quessy.net > >> http://www.puredata.info/Members/aalex > >> > > > > > > -- Alexandre Quessy http://alexandre.quessy.net http://www.puredata.info/Members/aalex _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
