Anton You want to set the texture unit that pix_texture uses correct? pix_texture should take a 'texunit $1' (or texUnit) message to do this. Multitexturing was one of Jamie's projects which remains unfinished...
Send me a shader to work with if you can't get it working. On 6/29/07, vade <[EMAIL PROTECTED]> wrote:
Hello i am looking for an example patch, or how to for multitexturing. Im trying to port some GLSL shaders that implement mixers over to GEM. How do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect? thanks, forgive me if this is obvious, but I looked around and did not see any example code. *v a d e //* *www.vade.info* *abstrakt.vade.info* _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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