Anton

You want to set the texture unit that pix_texture uses correct?  pix_texture
should take a 'texunit $1' (or texUnit) message to do this.  Multitexturing
was one of Jamie's projects which remains unfinished...

Send me a shader to work with if you can't get it working.


On 6/29/07, vade <[EMAIL PROTECTED]> wrote:

Hello

i am looking for an example patch, or how to for multitexturing. Im trying
to port some GLSL shaders that implement mixers over to GEM. How do I
get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?


thanks, forgive me if this is obvious, but I looked around and did not see
any example code.

 *v a d e //*

*www.vade.info*
*abstrakt.vade.info*






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