Hi Yves, descriptions may be a bit out of date, but when I made them I copied them directly from your website text! ;-) I'll make sure to update them.
best, d. Yves Degoyon wrote: > err, excuse me, > what is there more about pidip here than there : > http://ydegoyon.free.fr/pidip.html ?? > > except the erroneous : > > pdp_yqt a quicktime movie reader with less functionnalities > pdp_qt but with less functionnalities > codecs : jpeg, yuv2, divx, dv, yuv2 > > pdp_yqt can read the sound when pdp_qt export it to a table, > they are different yes, but none is "less" than the other. > > ciao, > sevy > > Kyle Klipowicz wrote: >> Wow, thanks Darek. >> >> ~Kyle >> >> On 7/1/07, Derek Holzer <[EMAIL PROTECTED]> wrote: >> >>> Hi Javier, >>> >>> Javier GarcĂa wrote: >>> >>>> Hi, >>>> >>>> I would like to start with pdp and pidip. Is there any manual or list >>>> objects? >>>> >>> Documentation is scarce, almost non-existent in fact besides the >>> sometimes-helpful helpfiles that come with the objects. Here's a list, >>> which I've included in the FLOSS Manual for PD that I'm working on. >>> >>> Good luck! >>> d. >>> >>> *** >>> >>> http://en.flossmanuals.net/PureData/ListofObjects >>> >>> >>> PDP >>> >>> >>> This is a list of all pdp objects and abstractions with a minimal >>> description. >>> Take a look at the patches in the doc/ directory for more info. >>> (Messy doc & test patches can be found in the test/ directory.) >>> >>> general purpose pdp modules: >>> >>> pdp_del a packet delay line >>> pdp_reg a packet register >>> pdp_snap takes a snapshot of a packet stream >>> pdp_trigger similar to pd's trigger object >>> pdp_route routes a packet to a specific outlet >>> pdp_loop a packet loop sampler (packet array) >>> pdp_description output a symbol describing the packet type >>> pdp_convert convert between packet types >>> >>> image inputs/outputs: >>> >>> pdp_xv displays images using the xvideo extension >>> pdp_glx displays images using opengl >>> pdp_v4l reads images from a video4linux device >>> pdp_qt reads quicktime movies >>> >>> image processors: >>> >>> pdp_abs absolute value >>> pdp_add adds two images >>> pdp_and bitwize and >>> pdp_bitdepth set bit depth >>> pdp_bitmask apply a bit mask >>> pdp_bq spatial biquad filter >>> pdp_bqt temporal biquad filter >>> pdp_cog gaussian blob estimator >>> pdp_constant fills an image with a constant >>> pdp_conv horizontal/vertical seperable convolution filter >>> pdp_cheby chebyshev color shaper >>> pdp_chrot rotates the chroma components >>> pdp_flip_lr flip left <-> right >>> pdp_flip_tb flip top <-> bottom >>> pdp_grey converts an image to greyscale >>> pdp_grey2mask converts a greyscale image to an image mask >>> pdp_hthresh hard thresholding >>> pdp_mul multiplies two images >>> pdp_mix crossfade between 2 images >>> pdp_mix2 mixes 2 images after applying a gain to each of them >>> pdp_noise a noise generator >>> pdp_not bitwize not >>> pdp_or bitwize or >>> pdp_plasma plasma generator >>> pdp_pointcloud convert an image to a point cloud >>> pdp_positive sign function that creates a bitmask >>> pdp_randmix crossfades 2 images by taking random pixels >>> pdp_rotate tiled rotate >>> pdp_scale rescale an image >>> pdp_sign sign function >>> pdp_sthresh soft thresholding >>> pdp_zoom tiled zoom >>> pdp_zrot tiled zoom + rotate >>> pdp_zthresh zero threshold (x<0 -> 0) >>> pdp_xor bitwize xor >>> >>> dsp objects >>> >>> pdp_scope~ a very simple oscilloscope >>> pdp_scan~ phase input scanned synthesis oscillator >>> pdp_scanxy~ x,y coordinate input scanned synthesis oscillator >>> >>> >>> utility abstractions >>> >>> pdp_pps computes the packet rate in packets/sec >>> >>> image abstractions >>> >>> pdp_agc automatic gain control (intensity maximizer) >>> pdp_blur blurs an image >>> pdp_blur_hor horizontal blur >>> pdp_blur_ver vertical blur >>> pdp_contrast contrast enhancement >>> pdp_dither a dither effect >>> pdp_phase applies an allpass filter to an image >>> pdp_phase_hor horizontal allpass >>> pdp_phase_ver vertical allpass >>> pdp_motion_blur blurs motion >>> pdp_motion_phase phase shifts motion >>> pdp_offset add an offset to an image >>> pdp_alledge an all edge detector >>> pdp_conv_emboss emboss >>> pdp_conv_sobel_hor horizontal sobel edge detector >>> pdp_conv_sobel_ver vertical sobel edge detector >>> pdp_conv_sobel_edge sum of squares of hor and ver >>> pdp_saturation change colour saturation >>> pdp_sub subtract 2 images >>> pdp_invert inverse video >>> pdp_gain3 set 3 channel gains independently >>> pdp_gradient converts a greyscale to colour using a colour gradient >>> pdp_png_to convert a png file (on disk) to a certain packet type >>> pdp_tag tag a packet (to use it with route) >>> >>> >>> matrix processors >>> >>> pdp_m_mv matrix vector multiply >>> pdp_m_mm matrix matrix multiply >>> pdp_m_+=mm matrix matrix multiply add >>> pdp_m_LU compute LU decomposition >>> pdp_m_LU_inverse compute matrix inverse from LU decomp >>> pdp_m_LU_solve solve a linear system using LU decomp >>> >>> matrix abstractions >>> >>> pdp_m_inverse compute matrix inverse >>> >>> >>> >>> >>> SEPARATE LIBRARIES: >>> >>> cellular automata >>> (pdp_scaf) >>> >>> pdp_ca computes a cellular automaton (as a generator or a filter) >>> pdp_ca2image convert a CA packet to a greyscale image (obsolete: >>> use pdp_convert) >>> pdp_image2ca convert an image to a CA packet (black and white) >>> (obsolete: use pdp_convert) >>> >>> >>> 3d drawing objects >>> (pdp_opengl) >>> >>> 3dp_windowcontext a drawable window >>> 3dp_draw draw objects (cube, sphere, ...) >>> 3dp_view viewing transforms (rotate, translate, ...) >>> 3dp_light light source >>> 3dp_push push a matrix (modelview, texture, ...) >>> 3dp_dlist compile a display list >>> 3dp_snap copies the drawing buffer to a texture packet >>> 3dp_mode set the current matrix mode >>> 3dp_toggle set some opengl state variables >>> >>> >>> 3d drawing abstractions (pdp_opengl) >>> >>> 3dp_mouserotate connect to 3dp_windowcontext to rotate the scene >>> 3dp_blend turn on accumulative blending mode >>> >>> ================================================================================ >>> PiDiP >>> >>> >>> >>> pdp_ascii an ASCII art renderer >>> pdp_canvas a video canvas >>> pdp_charcoal charcoal effect >>> pdp_cmap a color mapper >>> pdp_colorgrid a color picker >>> pdp_compose a video compositor >>> pdp_capture screen capture to video utility >>> pdp_ctrack a color tracker >>> pdp_disintegration disintegration effect >>> pdp_ffmpeg~ a video streamer towards a ffserver >>> pdp_form a geometric forms adder >>> pdp_i/pdp_o PD to PD streaming objects >>> pdp_imgloader load an image and blend it with a video source >>> pdp_live~ a video stream decoder (at least from ffserver) >>> pdp_mgrid a grid-based motion detector >>> pdp_morphology: pdp_binary >>> pdp_erode >>> pdp_dilate >>> pdp_hitandmiss >>> pdp_distance >>> + patches: closing, opening, skeletization, thinning, thickening >>> pdp_mp4live~ a quicktime stream emitter (darwin, quicktime) >>> pdp_mp4player~ a quicktime stream receiver (darwin, quicktime) >>> pdp_pen free hand drawing object >>> pdp_rec~ a quicktime file recorder >>> Video: jpeg, yuv2, divx, dv, yuv2 >>> Audio: twos, raw >>> pdp_shape shape detection object >>> pdp_spigot a video signal router >>> pdp_spotlight a spotlight especially made for cabaret >>> pdp_text a text addition object >>> pdp_theorin~ threaded theora/ogg files reader >>> pdp_theorout~ theora/ogg files recorder >>> pdp_transition transition between two video sources >>> pdp_qt quicktime movie reader >>> pdp_qt~ quicktime movie reader with audio >>> pdp_yqt a quicktime movie reader with less functionnalities >>> pdp_qt but with less functionnalities >>> codecs : jpeg, yuv2, divx, dv, yuv2 >>> no compressed headers! >>> pdp_aging, pdp_baltan, pdp_cycle, pdp_dice, pdp_edge, >>> pdp_intrusion, pdp_lens, pdp_mosaic, pdp_nervous, pdp_puzzle, >>> pdp_quark, pdp_radioactiv, pdp_rev, pdp_ripple, pdp_shagadelic >>> pdp_simura, pdp_spiral, pdp_transform, pdp_underwatch, pdp_vertigo >>> pdp_warhol, pdp_warp : the port of effecTV to PDP. >>> >>> >>> >>> >>> -- >>> derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista >>> ---Oblique Strategy # 63: >>> "Don't break the silence" >>> >>> >>> _______________________________________________ >>> [email protected] mailing list >>> UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >>> >>> >> >> >> > -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 16: "Assemble some of the elements in a group and treat the group" _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
