well no pix_snap will not do this pix_snap2tex as well in both situation raw rendered object is still in the gem window gemframebuffer might do this (there is an exaple .in textures catalog - 10.framebuffer.pd, that does almost what i need)
gemframebuffer however plugs straight to pix_texture so i can`t any pix object on the way i posted a question about this once on the list if gemframebuffer could be modified to allow further processing and then i was answered by chris clepper that this task would be easier to slove with a shader maciek Kyle Klipowicz <[EMAIL PROTECTED]> wrote: Could pix_snap do this? ~Kyle On 7/7/07, maciej wojnicki wrote: > > hello list > > I have been reading the thread about the glsl shaders lately and got quite > excitet about all the possibilities that open with this method. > I am wondering if I could find somewhere a shader that would take some gem > primitives and flatten them to a picture of desired size (e.g. 640x480) so > it would then be possible to process them with pix objects. > > For example I`d like to take some rectangulars, flatten them and then use it > as a mask for some video, combining two pictures with pix_multiply. > > Is there any shader like that? > Anyone knows how to write it? > > Thank you in advance > > All the best. > > Maciej > > > > > ________________________________ > Expecting? Get great news right away with email Auto-Check. > Try the Yahoo! Mail Beta. > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- ----- ------------ ---- ----- ---- -------- - ------ http://perhapsidid.wordpress.com --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV.
_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
