That's nice, a little odd to see a pix_texture not attached to a shape, but I suppose it makes sense. It would be nice to see these shader examples in the "Gem/examples" section, maybe something like "10.shaders".
.hc On Jul 11, 2007, at 1:03 PM, chris clepper wrote: > I have attached a very simple patch and shader for adding two > textures together. > > The shader needs to be loaded after window creation and rendering > starts to work correctly. The shader has some basic comments about > what the commands do. You can replace the ADD with MUL to get a > different effect to get started. > <add_frag.txt> > <2shader_test.pd> > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ > listinfo/pd-list ------------------------------------------------------------------------ ---- "...information-sharing is a powerful positive good, and... it is an ethical duty of hackers to share their expertise by writing open- source code and facilitating access to information and to computing resources wherever possible." - Eric Raymond _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
