Hello list, I get the error : [glsl_program]: ERROR: Implementation limit of 0 active vertex shader samplers (e.g., maximum number of supported image units) exceeded, vertex shader uses 1 samplers
My hardware : PowerBook G4 12" graphic card : GeForce FX Go5200 Because i have a poor graphic card, i have this error, is it true ? I want to try some vertex displacement mapping. thx. Jack _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
