This looks like a limitation of your graphics card. Sorry.
On 9/15/07, Jack <[EMAIL PROTECTED]> wrote: > > Hello list, > I get the error : > [glsl_program]: ERROR: Implementation limit of 0 active vertex shader > samplers (e.g., maximum number of supported image units) exceeded, > vertex > shader uses 1 samplers > > My hardware : > PowerBook G4 12" > graphic card : GeForce FX Go5200 > > Because i have a poor graphic card, i have this error, is it true ? > > I want to try some vertex displacement mapping. > > thx. > > Jack > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list >
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