This looks like a limitation of your graphics card.  Sorry.

On 9/15/07, Jack <[EMAIL PROTECTED]> wrote:
>
> Hello list,
> I get the error :
> [glsl_program]: ERROR: Implementation limit of 0 active vertex shader
> samplers (e.g., maximum number of supported image units) exceeded,
> vertex
> shader uses 1 samplers
>
> My hardware :
> PowerBook G4 12"
> graphic card : GeForce FX Go5200
>
> Because i have a poor graphic card, i have this error, is it true ?
>
> I want to try some vertex displacement mapping.
>
> thx.
>
> Jack
>
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