On Sat, 10 Nov 2007 02:24:44 +0100 [EMAIL PROTECTED] wrote: > On Saturday 10 November 2007 11:32:08 Andy Farnell wrote: > > It is still a bit frustrating for me though, because although games > > developers are ready to embrace procedural score generation they are not > > yet ready to deal with the general case of procedural audio, > > They're not even that ready to embrace procedural graphics, so I am not that > surprised that they are reluctant about procedural audio.
You think so? I'm not a graphics guy and rather ignorant of the whole field, but when I used to build Unreal levels we had basic procedural textures for flames and water, even in 1997. I thought the whole procedural texture thing was a done deal and mainstream technology now. Or when you say "graphics" do you mean something else. I'm having a hard time imagining any kind of use for procedural geometry other than for liquids and gasses (fire and water again) because non-living solids tend not to change their topology. The exception would be trees and plants built using the L-system type bifurcation I guess. -- Use the source _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
