On Sat, Nov 10, 2007 at 02:45:52PM +0000, Andy Farnell wrote: > > Or when you say "graphics" do you mean something else. I'm having a hard > time imagining any kind of use for procedural geometry other than for > liquids and gasses (fire and water again) because non-living solids tend > not to change their topology. The exception would be trees and plants > built using the L-system type bifurcation I guess.
There's a talk I've given at a couple of conferences on using procedural algorithms in games, and when I get to the genetic algorithms bit I always show this video, which pretty much single-handedly convinces the entire class of the validity of what I'm saying: <http://www.genarts.com/karl/evolved-virtual-creatures.html> 1994! It still gives me goose bumps. Best, Chris. ------------------- http://mccormick.cx _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
