Hallo!

> Max MSP/Jitter has bridge objects that convert from audio rate to  
> matrices and back, which would be needed in PD land to readback from  
> the GPU, and convert to an audio rate signal. Thats how this is done.  
> Otherwise i have no idea how you would implement souch a patch.

I think the easiest way to do it is simply in the C code of the audio 
externals (there exist already nice libraries for general computing on 
the GPU - as pointed to in the last link).

However, of course it would be also interesting to do that at the 
patching level, but I don't know if that is possible ...

LG
Georg

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