I suspect it is Apple's subpar OpenGL causing this. Rather than use a ton of sphere objects use [model] and an obj of a sphere. Performance should increase.
On Nov 21, 2007 1:38 PM, cyrille henry <[EMAIL PROTECTED]> wrote: > hello, > > i just made a performance test on osX, using pmpd exemple 22 (i had similar > problem with other patch, this is just an exemple) > > with pd extended, or pd/Gem and pmpd compiled from cvs, this patch use about > 40% CPU on a macbook pro 2.33Ghz. > > on my computer (dual core 2Ghz), it use about 22% (in both case, % are mesure > for only 1 CPU : both computer are dual core) > i did not do any thing special in my computer to optimise compilation, nor in > the macbook. > > could anyone with a macbook pro could test this patch and tell me the CPU > used? > does anyone know why the macbook is so slow? > > > thanks > Cyrille > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
