I suspect it is Apple's subpar OpenGL causing this.  Rather than use a
ton of sphere objects use [model] and an obj of a sphere.  Performance
should increase.

On Nov 21, 2007 1:38 PM, cyrille henry <[EMAIL PROTECTED]> wrote:
> hello,
>
> i just made a performance test on osX, using pmpd exemple 22 (i had similar 
> problem with other patch, this is just an exemple)
>
> with pd extended, or pd/Gem and pmpd compiled from cvs, this patch use about 
> 40% CPU on a macbook pro 2.33Ghz.
>
> on my computer (dual core 2Ghz), it use about 22% (in both case, % are mesure 
> for only 1 CPU : both computer are dual core)
> i did not do any thing special in my computer to optimise compilation, nor in 
> the macbook.
>
> could anyone with a macbook pro could test this patch and tell me the CPU 
> used?
> does anyone know why the macbook is so slow?
>
>
> thanks
> Cyrille
>
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