I’m teaching in Paris and I have the same problem: at the university, no many 
for Max/Msp/Jitter licences.

I wish and hope that PD had segmented patch cords soon.









 --- On Mon 12/03, Joe Reinsel < [EMAIL PROTECTED] > wrote:

From: Joe Reinsel [mailto: [EMAIL PROTECTED]

To: [EMAIL PROTECTED]

     Cc: [EMAIL PROTECTED]

Date: Mon, 3 Dec 2007 16:31:39 -0500

Subject: Re: [PD] PD & MAX



yeah that is what I was thinking. I am an experienced Jitter user that the Uni 
I am teaching at does not have the money for the licenses. <br><br>Jitter has 
always been my standby for many projects but I  think PD will work for this 
class next semester. 

<br><br>I just wish PD had segmented patch cords.<br><br><br><br><div 
class="gmail_quote">On Dec 3, 2007 4:25 PM, vade <<a href="mailto:[EMAIL 
PROTECTED]">[EMAIL PROTECTED]</a>> wrote:<br><blockquote class="gmail_quote" 
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; 
padding-left: 1ex;">

<div style=""><div>Well, Ive used both, I use Jitter pretty much exclusively. I 
suggest using PD Extended to help with the install, GEM is nice and fast for 
most things, but is more suited to 3D (GEM is a wrapper for OpenGL, not video 
exclusively, so inherits some of that in its design), than to video per se. Its 
video effects are (maybe be?) somewhat limiting, but it does support shaders 
(despite some issues), but not stream processing (at least, no one has shown an 
example of that just yet, and whats been tried has not worked), so building 
sets of effects that arent out of box accelerated on the GPU may be of some 
issue - if you want to go that route.

</div><div><br></div><div>If you are willing to spend the money, I highly 
suggest Jitter. </div><div><br></div><div>I am a bit biased however, im simply 
much more used to working with Jitter than GEM, but all I can say is I tried 
playing with video in PD and felt I needed to look elsewhere for what *I* 
wanted to do.

</div><div><br></div><div>But explore it, GEM has plenty of opportunities to be 
creative and do awesome work, and you cannot beat the price. There is plenty of 
great work being done with it.</div><div><br></div><br><div><div>

<div></div><div class="Wj3C7c"><div>On Dec 3, 2007, at 4:06 PM, Joe Reinsel 
wrote:</div><br></div></div><blockquote type="cite"><div><div></div><div 
class="Wj3C7c">Hi,<br><br>I am looking for anyone on the list who might be able 
to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.

<br><br>I am interested in hearing most about experiences with video processing 
in PD. <br><br>thanks,<br clear="all"><br>-- <br>Joe Reinsel<br>Artist in 
Residence, Universidad San Francisco de Quito, Ecuador<br><br></div>

</div><a href="http://www.linkedin.com/in/joereinsel"; 
target="_blank">http://www.linkedin.com/in/joereinsel</a> 
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</div><br><br clear="all"><br>-- <br>Joe Reinsel<br>Artist in Residence, 
Universidad San Francisco de Quito, Ecuador<br><br><a 
href="http://www.linkedin.com/in/joereinsel";>http://www.linkedin.com/in/joereinsel</a>

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