> On Dec 14, 2007 4:43 AM, Chris McCormick <[EMAIL PROTECTED]> wrote:
> > My dream of writing a quake style shooter in Gem (heh) has been foiled.
> > Apparently neither Gem nor luagl support the glutWarpPointer call which

On Fri, Dec 14, 2007 at 09:43:24AM -0600, chris clepper wrote:
> It would mean requiring GLUT to build GEM, which is a dependency we removed
> a while ago.  Also, this function apparently does not work on OSX.

Ah ok, I'm glad Gem doesn't depend on GLUT. Do you know how games like 
Quake get mouse-look values on OSX without allowing the mouse to go
outside the window?

Best,

Chris.

-------------------
http://mccormick.cx

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