> On Dec 14, 2007 4:43 AM, Chris McCormick <[EMAIL PROTECTED]> wrote: > > My dream of writing a quake style shooter in Gem (heh) has been foiled. > > Apparently neither Gem nor luagl support the glutWarpPointer call which
On Fri, Dec 14, 2007 at 09:43:24AM -0600, chris clepper wrote: > It would mean requiring GLUT to build GEM, which is a dependency we removed > a while ago. Also, this function apparently does not work on OSX. Ah ok, I'm glad Gem doesn't depend on GLUT. Do you know how games like Quake get mouse-look values on OSX without allowing the mouse to go outside the window? Best, Chris. ------------------- http://mccormick.cx _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
