Hi IOhannes,

IOhannes m zmoelnig wrote:

> the problem is, that some pix-sources (platform dependent!) supply the 
> images with (0/0) in the upper-left corner, whereas others (0/0) is the 
> lower-left corner (like openGL expects it).

Would be good to know which platforms do it right, and which ones wrong. 
Let me guess.....

d.

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 156:
"The tape is now the music"

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