Hi IOhannes, IOhannes m zmoelnig wrote:
> the problem is, that some pix-sources (platform dependent!) supply the > images with (0/0) in the upper-left corner, whereas others (0/0) is the > lower-left corner (like openGL expects it). Would be good to know which platforms do it right, and which ones wrong. Let me guess..... d. -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 156: "The tape is now the music" _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list