On Jan 21, 2008 9:20 AM, Derek Holzer <[EMAIL PROTECTED]> wrote: > Hi IOhannes, > > IOhannes m zmoelnig wrote: > > > the problem is, that some pix-sources (platform dependent!) supply the > > images with (0/0) in the upper-left corner, whereas others (0/0) is the > > lower-left corner (like openGL expects it). > > Would be good to know which platforms do it right, and which ones wrong. > Let me guess..... >
It is actually the APIs which handle the images and video. Quicktime has the origin at the upper left while DirectShow is the lower left.
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