On Jan 21, 2008 9:20 AM, Derek Holzer <[EMAIL PROTECTED]> wrote:

> Hi IOhannes,
>
> IOhannes m zmoelnig wrote:
>
> > the problem is, that some pix-sources (platform dependent!) supply the
> > images with (0/0) in the upper-left corner, whereas others (0/0) is the
> > lower-left corner (like openGL expects it).
>
> Would be good to know which platforms do it right, and which ones wrong.
> Let me guess.....
>

It is actually the APIs which handle the images and video.  Quicktime has
the origin at the upper left while DirectShow is the lower left.
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