Hi everyone, I use text2d to render a lot of dynamic text in a [gemwin] and I notice a very high CPU consumption while doing so.
Can I expect higher performances with [text3d] ? I barely now nothing in pure OpenGL coding but if I could get as many text objects displayed as simple Geos, I'd be very happy (-: ++ Jé _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
