Hi everyone,

I use text2d to render a lot of dynamic text in a [gemwin] and I notice 
a very high CPU consumption while doing so.

Can I expect higher performances with [text3d] ? I barely now nothing in 
pure OpenGL coding but if I could get as many text objects displayed as 
simple Geos, I'd be very happy (-:

++


Jé


_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to