hello, rendering text is quite expensive. but dynamicaly changing the text is even more expensive.
if you've got a high number of letter (> 5 000), i think using texture is the best solution. cyrille Jerome Tuncer a écrit : > Hi everyone, > > I use text2d to render a lot of dynamic text in a [gemwin] and I notice > a very high CPU consumption while doing so. > > Can I expect higher performances with [text3d] ? I barely now nothing in > pure OpenGL coding but if I could get as many text objects displayed as > simple Geos, I'd be very happy (-: > > ++ > > > Jé > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
