> Font rendering quite CPU expensive in GEM (Jerome Tuncer) Its also down to what typeface you are using. The more complex the curve, the higher the polygon count. Straight edge/polygon faces such as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/ gridnik.html) or Citizen (http://www.myfonts.com/fonts/emigre/citizen/ familytree.html) tend to speed things up. These are not gratis if you are not so fussy, but there are plenty of free ones (http://www. 1001freefonts.com/). Simple pixel based fonts also speed up, but they look shit in 3d. Stay away from the serif - unless you do like cyrill suggest - and go for texture mapping. Helps turning off antialiasing too.
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