Interesting point. I didn't know it actually worked that way.
This CPU exepensiveness using [text2d] made me think maybe it doesn't use OpenGL and only [text3d] does so. But it finally appears [text2d] uses OpenGL as well. I'll try implementing my patches with [text3d] and see how it goes... By the way : my fonts are already not too curved... (: ++ Jé Timon Botez a écrit : >> Font rendering quite CPU expensive in GEM (Jerome Tuncer) > > Its also down to what typeface you are using. The more complex the > curve, the higher the polygon count. Straight edge/polygon faces such > as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/ > gridnik.html) or Citizen (http://www.myfonts.com/fonts/emigre/citizen/ > familytree.html) tend to speed things up. These are not gratis if you > are not so fussy, but there are plenty of free ones (http://www. > 1001freefonts.com/). Simple pixel based fonts also speed up, but they > look shit in 3d. Stay away from the serif - unless you do like cyrill > suggest - and go for texture mapping. Helps turning off antialiasing > too. > > T. > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
