This sounds like a great opportunity for Pd, especially considering that Pd is the sound engine in the game Spore.
.hc On Feb 1, 2008, at 7:09 PM, olme wrote: > seeing this: http://apricot.blender.org/?p=59 , I had the idea that > somebody could do it efficiently with generated sound dezign (like > brilliantly discussed earlier here by andy - obiwannabe.co.uk ) > > In short : Blender Instituut search for a sound designer for the > upcoming opensource game codenamed "apricot". > > I'm in no way related to this instituut or project, just that I > thought > it could interrest someone that is developping on pd for games, as > this > one is already promised some exposure in the opensource/free software > world, in the CGI world (with the short film produced right now : see > peach.blender.org ) and in the game world (it will surely make some > lines in game magasines) ... > > I think those working for this project "in the front line" are > payed, so > it could be a good incentive to have some kind of opensource > exemple of > a current game made with pd. > > Blender Game Engine has already been used with pd through py-OSC, but > this project use the CrystalSpace Game Engine... I don't know about > the > connectivity, but as CS use python, it's maybe just some lines > away.... > > I would be interrested to see the result anyway ... as I'm not able to > do it myself ... > > Ol.me > http://www.ogeem.be > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ > listinfo/pd-list ------------------------------------------------------------------------ ---- News is what people want to keep hidden and everything else is publicity. - Bill Moyers _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
