I'd love to take part, although I'm not on Studio64. Is there any reason it wouldn't be compatible between S64 and say Ubuntustudio?
I agree - super cool opportunity. cheers dafydd On Feb 2, 2008 2:53 PM, <[EMAIL PROTECTED]> wrote: > I agree, and have more or less reached the stage where I could sound design > an entire small film in Pd. > > Time is obviously a factor and if I were to do this it would really need > a few other volunteers who were enthusiastic about it (sound design for > such a feature could be a challenging project) > > Anyway, what stuck me was something (I think it was) Dan James said about > Elephants Dream; - that despite the visuals being entirely FOSS > the soundtrack had to employ Windows/non-free components because of a > lack of reliable sound tools and skills. That reflects on us all rather > badly of course. > > Let's say the Blender Apricot team were amenable to the idea and we could > reach a concensus to using the new film as a vehicle to showcase Pd, would > anybody > else like to be involved in a sound design team using Pd 0.40 on 64Studio with > a Python interface to the event stream? Or maybe Lua would be our > timeline/event glue. > > I am of course open to other suggestions or to supporting another > team with radically different ideas, but this is how it would work best for > me. > > andy > > > > > This sounds like a great opportunity for Pd, especially considering > > that Pd is the sound engine in the game Spore. > > .hc > > On Feb 1, 2008, at 7:09 PM, olme wrote: > > > seeing this: http://apricot.blender.org/?p=59 , I had the idea that > > somebody could do it efficiently with generated sound dezign (like > > brilliantly discussed earlier here by andy - obiwannabe.co.uk ) > > > > In short : Blender Instituut search for a sound designer for the > > upcoming opensource game codenamed "apricot". > > > > I'm in no way related to this instituut or project, just that I > > thought > > it could interrest someone that is developping on pd for games, as > > this > > one is already promised some exposure in the opensource/free software > > world, in the CGI world (with the short film produced right now : see > > peach.blender.org ) and in the game world (it will surely make some > > lines in game magasines) ... > > > > I think those working for this project "in the front line" are > > payed, so > > it could be a good incentive to have some kind of opensource > > exemple of > > a current game made with pd. > > > > Blender Game Engine has already been used with pd through py-OSC, but > > this project use the CrystalSpace Game Engine... I don't know about > > the > > connectivity, but as CS use python, it's maybe just some lines > > away.... > > > > I would be interrested to see the result anyway ... as I'm not able to > > do it myself ... > > > > Ol.me > > http://www.ogeem.be > > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ > > listinfo/pd-list > > > > ------------------------------------------------------------------------ > ---- > > News is what people want to keep hidden and everything else is > publicity. - Bill Moyers > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > -- www.sideshowmedia.ca skype: chickeninthegrass _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
