Hi!

Chris McCormick escribió:
> (...)
> Which seems to vaguely work, although I haven't made it make a sound
> yet. Anyway, I think this could be a good strategy for tying Pd into
> Blender. I would suggest running Pd in a separate thread and using a
> mutexed queue to pass it messages which would then be read from the queue
> inside the same thread where Pd was running and passed into Pd in that
> thread by using the standard Pd message generating functions. So basically
> the game engine and Pd-in-a-thread would only communicate by message
> passing over this mutexed queue which should eliminate deadlocks etc.
>
>   

Yeah that would be the idea I think. (sounds good to me at least).

Cheers!

 Pablo


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