Hi! Chris McCormick escribió: > (...) > Which seems to vaguely work, although I haven't made it make a sound > yet. Anyway, I think this could be a good strategy for tying Pd into > Blender. I would suggest running Pd in a separate thread and using a > mutexed queue to pass it messages which would then be read from the queue > inside the same thread where Pd was running and passed into Pd in that > thread by using the standard Pd message generating functions. So basically > the game engine and Pd-in-a-thread would only communicate by message > passing over this mutexed queue which should eliminate deadlocks etc. > >
Yeah that would be the idea I think. (sounds good to me at least). Cheers! Pablo _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
