Try commenting out glmLinearTexture() is model.cpp and recompile. That would no longer replace the texcoords from the OBJ file, but I'm not sure that makes for a valid UV map or not.
On Thu, Mar 27, 2008 at 11:22 AM, marius schebella < [EMAIL PROTECTED]> wrote: > hi, > UV mapping support for models would be really great to have. even if it > had to be achieved by using GEMgl wrapper objects or shaders to get > it... anyone with a hint? > marius. > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list >
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