Try commenting out glmLinearTexture() is model.cpp and recompile.  That
would no longer replace the texcoords from the OBJ file, but I'm not sure
that makes for a valid UV map or not.

On Thu, Mar 27, 2008 at 11:22 AM, marius schebella <
[EMAIL PROTECTED]> wrote:

> hi,
> UV mapping support for models would be really great to have. even if it
> had to be achieved by using GEMgl wrapper objects or shaders to get
> it... anyone with a hint?
> marius.
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to