ok, commented all appearances of glmLinearTexture() out and recompiled, 
but that did not solve it... the texture looks exactly the same as before.
marius.

chris clepper wrote:
> Try commenting out glmLinearTexture() is model.cpp and recompile.  That 
> would no longer replace the texcoords from the OBJ file, but I'm not 
> sure that makes for a valid UV map or not.
> 
> On Thu, Mar 27, 2008 at 11:22 AM, marius schebella 
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
> 
>     hi,
>     UV mapping support for models would be really great to have. even if it
>     had to be achieved by using GEMgl wrapper objects or shaders to get
>     it... anyone with a hint?
>     marius.
> 
>     _______________________________________________
>     [email protected] <mailto:[email protected]> mailing list
>     UNSUBSCRIBE and account-management ->
>     http://lists.puredata.info/listinfo/pd-list
> 
> 


_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to