ok, commented all appearances of glmLinearTexture() out and recompiled, but that did not solve it... the texture looks exactly the same as before. marius.
chris clepper wrote: > Try commenting out glmLinearTexture() is model.cpp and recompile. That > would no longer replace the texcoords from the OBJ file, but I'm not > sure that makes for a valid UV map or not. > > On Thu, Mar 27, 2008 at 11:22 AM, marius schebella > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: > > hi, > UV mapping support for models would be really great to have. even if it > had to be achieved by using GEMgl wrapper objects or shaders to get > it... anyone with a hint? > marius. > > _______________________________________________ > [email protected] <mailto:[email protected]> mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
