On May 3, 2008, at 6:03 PM, Jack wrote: > > Le 3 mai 08 à 15:41, marius schebella a écrit : > >> I think it would be cool, if users had the possibility to decide >> themselves whether they want to use richer graphics display in their >> patches. >> to create an interface like in synthmaker, you need for example >> opengl >> features inside the patcher window. I know that people already do >> that >> and it seems to work well, but it is not supported by pure pd, one >> reason for which is that the tcl/tk patcher system is too much >> integrated in the pd core. >> what is so bad about, if you create [ADSR] that it comes as a nice >> little control gui with all the knobs already included? > OK, here a small ADSL interface with knobs ;) > It works with Pd version 0.39.3-extended. I don't know why but > [image] doesn't work with pd-0.40.3-extended-20080315 > Maybe some people would be interested to 'design' some abstractions. > Problem : the size. 9.9 Ko :)
Nice GUI patch! The image is working for me on 0.40.3- extended-20080502 on mac os x/intel. .hc > ++ > > Jack > > <ADSRinterface.zip> >> it is not true that words are "better" than images. and it is not >> true >> that more information in a patch means "better". >> I think you are right from the viewpoint of a programming user, but >> users that just want higher level usuability want better graphics at >> least the *possibility* to add graphical UI features. but this is >> quite >> a lot of work... >> >> a good example for me are web-pages. you really don't want to read >> all >> the code behind. you want it to work and have a nice UI. >> with pd you also want a nice interface for the "performing" >> situation. >> >> btw. we need to make pd run in a browser environment. >> >> marius. >> >> >> Frank Barknecht wrote: >>> Hallo, >>> Langsam Wieder hat gesagt: // Langsam Wieder wrote: >>> >>>> if you want to collect some ideas how a real usable and pretty >>>> interface for a modular environment could look like, have a look at >>>> http://synthmaker.co.uk/about.html >>>> it's got bendable links... you never have to leave edit mode... and >>>> have a look at how ALL interface elements as bitmap & vector knobs, >>>> sliders or wavedraw display consist of modules themselve. >>>> the environment is off course not as powerful as pd, but the >>>> interface >>>> is just a joy to work with. >>> >>> I've never worked with that, however I'm always irritated, when >>> patching environments have their cord connections flow left to right >>> instead of top to bottom. IMO that's such a waste of space in >>> languages, that are written horizontally. If you look at the >>> "Midi to >>> Poly" object here: http://synthmaker.co.uk/images/components%20L.png >>> you'll see that most of it is just an empty grey rectangle, whose >>> width is just there to make room for the object name. If the >>> in/outlets were top and bottom as in Pd and Max, the box could be >>> much >>> smaller without losing any information. >>> >>> Of course if objects are just icons instead of works, left-to-right >>> can work, but as Matju once said: "a word says more than a thousand >>> pictures" - icons are very limited. No wonder, SynthMaker also >>> includes a (quite nice) text editor for dsp code. >>> >>> Ciao >> >> >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ >> listinfo/pd-list > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ > listinfo/pd-list ------------------------------------------------------------------------ ---- 'You people have such restrictive dress for women,’ she said, hobbling away in three inch heels and panty hose to finish out another pink-collar temp pool day. - “Hijab Scene #2", by Mohja Kahf _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list