On 5/6/08, Claude Heiland-Allen <[EMAIL PROTECTED]> wrote: > Mike McGonagle wrote: > > > 1. Lua access to PD variables > Now on the TODO list. > > 2. Lua access to PD tables > Now on the TODO list, after being in my virtual TODO list for ages.
Groovy! > > Another idea that I had was, instead, have my Lua script create a > > bunch of 'receive' objects, and just have the PD interface send the > > data to that receiver, rather than use a variable. > > > > Yes, that works - I use Lua quite a bit for collecting values from my > (many) GUI objects and sending them to one outlet. > > See for example: > > https://devel.goto10.org/svn/maximus/2008/d012345/vast-array-of-numbers-guts.pd_lua Thanks, I will have a look... > The object system in pdlua isn't particularly well-thought out or elegant, > I'd be interested in what you had developed and how it differs - maybe I > could learn something from it. Well, thanks for that vote of encouragement, but after studying the methods used in pdlua, it is actually a bit less verbose. Many of the things I had done my way were about a 1/3 longer. It was a method that I borrowed from a book I have. One thing I am curious about pdlua is how much of the C code is intertwined with the Lua code. Meaning, how much of the interface between the two is done in C, and how much in Lua. Thanks again, Mike > > > Claude > -- > http://claudiusmaximus.goto10.org > -- Peace may sound simple—one beautiful word— but it requires everything we have, every quality, every strength, every dream, every high ideal. —Yehudi Menuhin (1916–1999), musician _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
