Mathieu,
> Well, that's sort of it, if you use the name 'matrix' as taken from > Jitter, or as taken from a plain linear algebra system that has been > expanded to higher-order structures. I was referring to matrix as in linear algebra like you mentioned. I no nothing about features that Jitter has. /* O/T This was one of the topics in math which I missed out in high school. (Hey, wasn't goofing off.. schedules were conflicting with biology classes :) Now that I've got a grasp of what they are good for in real (or virtual) life, I enjoyed spending the last week or so studying math putting patching aside. :( */ >> Anyway, understanding its marvelous potentials, I have lately been stuck >> with Windows platforms. At least I got your point that utilizing >> GridFlow only for crunching numbers may work but not so efficient. > No, you didn't get my point. I was talking about quaternions in > particular, and not even in comparison to how else you could possibly do > any quaternions in Pd. > Well, GridFlow is fine for number crunching, but it depends what. I > don't recall anything in Pd that directly supports quaternions. > Depending on what plugins you can use, you may or may not have a way to > cook your own quaternions. I suspect that it's doable in GridFlow and > less doable with other plugins, as it is usually the case, but I don't > know. Got it. >> This also calls for a method of summing the rotations when applying >> multiple times (and my current understanding is that this can only be >> done by multiplying the quaternion on each rotation) > > yeah. Great, I wasn't quite sure on that. Thanks again Mathieu, I think you've gifted me enough bases to start building thoughts on this. -- David Shimamoto _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
