Thomas Grill wrote: > A more refined version which also supports symbolic OpenGL constants as in > [gl MatrixMode TEXTURE] > and lists to the first inlet with all parameters as in > [1 0 0( > | > [gl Color 0 0 0] > > gr~~~ > > > Am 25.07.2008 um 23:37 schrieb Thomas Grill: > >> Hi all, >> attached is the file gl.pd_lua (tested with 0.41-4) which uses some >> special lua features to represent a generic opengl function for GEM. >> GL objects can be created as e.g. [gl Color 1 1 0] or [gl Rect 0 0 400 >> 300] >> gr~~~ >> >> <gl.pd_lua> >> >> >> Am 25.07.2008 um 21:39 schrieb marius schebella: >> >>> >>>> Thomas Grill wrote: >>>>> Hi Marius, >>>>> which version of "luagl" are you referring to? >>>>> >>>>> I have the following here (version 1.01): >>>>> * LuaGL - an OpenGL binding for Lua >>>>> * 2003-2004(c) Fabio Guerra, Cleyde Marlyse >>>>> * www.luagl.sourceforge.net
Maybe I should try this version, too. where did you get it? or could it be that there is a version problem with my pdlua version (latest)? I am still not able to load any of the gl scripts :( thanks, marius. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
