Thank's, I have interest mainly in a fractal music, more than in graphic, so
would be sufficient a numerical output.
t.
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> Date: Thu, 14 Aug 2008 23:43:16 +0100> From: [EMAIL PROTECTED]> To: [EMAIL
> PROTECTED]> CC: [email protected]> Subject: Re: [PD] pd and IFS> > chi ball
> wrote:> > Hi,> > is there a patch using Iterated Function Systems (IFS) ?> >
> You want to implement an IFS in Pd?> > I think that's a bad idea (unless you
> want it to be very slow, passing > messages between different objects is not
> something you want to do > 100000+ times per frame).> > Having said that, I
> did try it, but didn't have much luck: I did > something like:> > [gemhead]>
> [t a a a]> [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]> ...>
> [GEMglVertex3f]> > but I got GL errors and no image, can't remember the exact
> message now > though.> > > On the other hand, you can do some fun things with
> texture feedback > quite efficiently:> >
> http://claudiusmaximus.goto10.org/files/video/puzzle.ogg> > > Claude>
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