punchik punchik a écrit :
hi, i just uploaded a pic of what the code is supposed to do.
http://www.hypermilk.net/imagenes/cubespattern.jpg
--- On Mon, 2/2/09, punchik punchik <[email protected]> wrote:
From: punchik punchik <[email protected]>
Subject: Re: [PD] creating patterns with iteration in gem
To: [email protected]
Date: Monday, February 2, 2009, 2:25 PM
hi i think theres something wrong with your patch, when i
create the window i see a white sphere and when i click to
40, everything does black, am i doing something wrong?
--- On Mon, 2/2/09, Jack <[email protected]> wrote:
From: Jack <[email protected]>
Subject: Re: [PD] creating patterns with iteration in
gem
To: [email protected]
Cc: [email protected]
Date: Monday, February 2, 2009, 11:59 AM
hello,
Something like this ?
++
Jack
Le 2 févr. 09 à 17:40, punchik punchik a écrit :
hello, can anybody please tell me how can i make
this
little script in Gem?
this script is made in Mel , the maya embedded
language, the idea to use the remainder operation or
module
"%" to create repetition at variable
distances,
we can use this to create rhythm or patterns....
thanks in advance
for ($x= 0; $x<40; $x++){
if($x%5==0) continue;
Sphere 2;
translateXYZ ($x*2) 0 0;
}
Other question which other ways do there are to
create
patterns with module? thanks
pun.
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#N canvas 586 244 435 344 10;
#X obj 33 96 gemwin;
#X msg 48 34 create \, 1;
#X msg 55 64 destroy;
#X obj 168 30 gemhead;
#X obj 168 142 gemlist;
#X msg 168 96 40;
#X obj 168 118 until;
#X obj 168 164 t a b;
#X obj 168 74 t b a b;
#X obj 217 194 f;
#X obj 250 195 + 1;
#X obj 217 216 % 5;
#X msg 235 168 0;
#X obj 168 266 spigot;
#X obj 168 246 translateXYZ 1 0 0;
#X obj 168 288 sphere 0.2;
#X obj 168 53 scaleXYZ 0.1;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 16 0;
#X connect 4 0 7 0;
#X connect 5 0 6 0;
#X connect 6 0 4 0;
#X connect 7 0 14 0;
#X connect 7 1 9 0;
#X connect 8 0 5 0;
#X connect 8 1 4 1;
#X connect 8 2 12 0;
#X connect 9 0 10 0;
#X connect 9 0 11 0;
#X connect 10 0 9 1;
#X connect 11 0 13 1;
#X connect 12 0 9 1;
#X connect 13 0 15 0;
#X connect 14 0 13 0;
#X connect 16 0 8 0;
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