punchik punchik a écrit :
it does not solve it , im getting the same problem
oups sorry.
this will certainly be better.
(this message is not printed anymore on latest Gem)

Cyrille


thanks

--- On Mon, 2/2/09, cyrille henry <[email protected]> wrote:

From: cyrille henry <[email protected]>
Subject: Re: [PD] creating patterns with iteration in gem
To: [email protected]
Cc: [email protected]
Date: Monday, February 2, 2009, 5:04 PM
punchik punchik a écrit :
cool thanks, it works fine, but i get 40 times this
message:
error: [gemlist]: you should not bang the gemlist now

why is that?
gemhead deos not send only gemlist, but alos a 0/1 when
start/stop rendering.

this patch should solve this pb.


and other question this is the first time i see that
gemlist object, is there any benefit of using gemlist with
until instead of repeat?
repeat is an external.
until is a pd object, gemlist is a gem object.
i usually try to reduce to a strict minimum the externls i
use.
(basically Gem,pmpd + few mandatory objects)

cyrille



thanksssssss

pun.


--- On Mon, 2/2/09, cyrille henry
<[email protected]> wrote:
From: cyrille henry
<[email protected]>
Subject: Re: [PD] creating patterns with iteration
in gem
To: [email protected]
Cc: [email protected]
Date: Monday, February 2, 2009, 3:28 PM
punchik punchik a écrit :
hi, i just uploaded a pic of what the code is
supposed
to do.
http://www.hypermilk.net/imagenes/cubespattern.jpg



--- On Mon, 2/2/09, punchik punchik
<[email protected]> wrote:
From: punchik punchik
<[email protected]>
Subject: Re: [PD] creating patterns with
iteration
in gem
To: [email protected]
Date: Monday, February 2, 2009, 2:25 PM
hi i think theres something wrong with
your patch,
when i
create the window i see a white sphere and
when i
click to
40, everything does black, am i doing
something
wrong?

--- On Mon, 2/2/09, Jack
<[email protected]>
wrote:
From: Jack <[email protected]>
Subject: Re: [PD] creating patterns
with
iteration in
gem
To: [email protected]
Cc: [email protected]
Date: Monday, February 2, 2009, 11:59
AM
hello,
Something like this ?
++

Jack


Le 2 févr. 09 à 17:40, punchik
punchik a
écrit :
hello, can anybody please tell me
how can
i make
this
little script in Gem?
this script is made in Mel , the
maya
embedded
language, the idea to use the
remainder
operation or
module
"%"  to create repetition at
variable
distances,
we can use this to create rhythm or
patterns....
thanks in advance

for ($x= 0; $x<40; $x++){
    if($x%5==0) continue;
    Sphere 2;
    translateXYZ ($x*2) 0 0;
}



Other question which other ways do
there
are to
create
patterns with module? thanks
pun.








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#N canvas 586 244 435 344 10;
#X obj 33 96 gemwin;
#X msg 48 34 create \, 1;
#X msg 55 64 destroy;
#X obj 168 30 gemhead;
#X obj 168 142 gemlist;
#X msg 168 96 40;
#X obj 168 118 until;
#X obj 168 164 t a b;
#X obj 168 74 t b a b;
#X obj 217 194 f;
#X obj 250 195 + 1;
#X obj 217 216 % 5;
#X msg 235 168 0;
#X obj 168 266 spigot;
#X obj 168 246 translateXYZ 1 0 0;
#X obj 168 288 sphere 0.2;
#X obj 168 53 scaleXYZ 0.1;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 16 0;
#X connect 4 0 7 0;
#X connect 5 0 6 0;
#X connect 6 0 4 0;
#X connect 7 0 14 0;
#X connect 7 1 9 0;
#X connect 8 0 5 0;
#X connect 8 1 4 1;
#X connect 8 2 12 0;
#X connect 9 0 10 0;
#X connect 9 0 11 0;
#X connect 10 0 9 1;
#X connect 11 0 13 1;
#X connect 12 0 9 1;
#X connect 13 0 15 0;
#X connect 14 0 13 0;
#X connect 16 0 8 0;

#N canvas 586 244 494 408 10;
#X obj 33 96 gemwin;
#X msg 48 34 create \, 1;
#X msg 55 64 destroy;
#X obj 168 30 gemhead;
#X obj 242 176 gemlist;
#X msg 242 130 40;
#X obj 242 152 until;
#X obj 242 198 t a b;
#X obj 168 74 t b a b;
#X obj 291 228 f;
#X obj 324 229 + 1;
#X obj 291 250 % 5;
#X msg 309 202 0;
#X obj 242 300 spigot;
#X obj 242 280 translateXYZ 1 0 0;
#X obj 242 322 sphere 0.2;
#X obj 168 53 scaleXYZ 0.1;
#X obj 168 96 route float;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 16 0;
#X connect 4 0 7 0;
#X connect 5 0 6 0;
#X connect 6 0 4 0;
#X connect 7 0 14 0;
#X connect 7 1 9 0;
#X connect 8 0 17 0;
#X connect 8 1 4 1;
#X connect 8 2 12 0;
#X connect 9 0 10 0;
#X connect 9 0 11 0;
#X connect 10 0 9 1;
#X connect 11 0 13 1;
#X connect 12 0 9 1;
#X connect 13 0 15 0;
#X connect 14 0 13 0;
#X connect 16 0 8 0;
#X connect 17 1 5 0;


#N canvas 564 74 494 408 10;
#X obj 33 96 gemwin;
#X msg 48 34 create \, 1;
#X msg 55 64 destroy;
#X obj 168 30 gemhead;
#X obj 172 207 gemlist;
#X msg 172 161 40;
#X obj 172 183 until;
#X obj 172 229 t a b;
#X obj 221 259 f;
#X obj 254 260 + 1;
#X obj 221 281 % 5;
#X msg 239 233 0;
#X obj 172 331 spigot;
#X obj 172 311 translateXYZ 1 0 0;
#X obj 172 353 sphere 0.2;
#X obj 168 53 scaleXYZ 0.1;
#X obj 168 74 t a a b;
#X obj 168 97 route gem_state;
#X obj 168 123 route float;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 15 0;
#X connect 4 0 7 0;
#X connect 5 0 6 0;
#X connect 6 0 4 0;
#X connect 7 0 13 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 8 0 10 0;
#X connect 9 0 8 1;
#X connect 10 0 12 1;
#X connect 11 0 8 1;
#X connect 12 0 14 0;
#X connect 13 0 12 0;
#X connect 15 0 16 0;
#X connect 16 0 17 0;
#X connect 16 1 4 1;
#X connect 16 2 11 0;
#X connect 17 0 18 0;
#X connect 18 1 5 0;
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