I looked for that in dsp_add() myself, but couldn't see it.
On a practical note; having long suspected this while working with numbers of [throw~][catch~] buses at the mix stage it helps to introduce DC traps before every [throw~]. A solution where you have a seemingly untracable offset that messes all your [throw~][catch~] system, is to use a [delwrite~ a 1] and several [delread~ a 1] objects in place of [throw~] and [catch~] On Sat, 02 May 2009 23:49:35 -0400 Martin Peach <[email protected]> wrote: > brandon zeeb wrote: > > Hey PD-List, > > > > Has the throw~/catch~ system been designed to have a different available > > headroom than standard [+~] and [*~] objects? > > > > I've been designing a few polyphonic patches and have decided to use > > throw~/catch~ instead of hard-wiring the summing bus. I've found that > > when the signal approaches 1.0, distortion occurs. Has this been > > designed as such for a reason? > > > > Yes, [throw~] and [catch~] and all the other dsp objects can handle > signals up to the limits of the float type in the c programming > language. However 1.0 is designed to correspond to the highest voltage > the dac in your sound card can send to your amplifier. Any sample value > above 1.0 or below -1.0 will be clipped to those limits. > The output of a summing bus with subsequent processing will start > clipping before any individual signal actually reaches 1.0. > > Martin > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list -- Use the source _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
