hello,
i made some patch that use 98454 abstractions.
it certainly is very long to load, and almost impossible to save.
but if your are patient, pd vanilla is solid like a rock.
Cyrille
Stephen Lucas a écrit :
I'm experiencing some instability with a patch that is very large.
Basically, I have an abstraction that does some calculations between a
send and receive, whose names are controlled by the creation arguments
of the abstraction.
I made a little patch to create 68x68 of these (yes, I really need that
many), and correctly place them on the canvas so that they don't overlap
graphically. As far as I can tell, they all created fine and I even
managed to save the patch. I did use a text editor to manually increase
the size of the canvas, since message based object creation will not
automatically resize the canvas if something will be past the bounds of
the canvas.
I've been getting inconsistant problems (crashing) with what I can only
assume is an issue with a patch this large (4624 objects). If I
understand things correctly, these abstractions do not have any DSP
objects and should not be consuming large quantities of system resources
if they're just hanging around, waiting to be used. I suspect the
problem may mainly be linked to actually looking at the patch, which I
don't need to do, but I don't feel confident using a patch that is
always cheating death. If I don't look at the patch and just load it as
an abstraction in another patch, it seems much more stable, but still
takes a long time to create, delete, open, or close.
Has anyone else seen this problem and am I crazy for trying to do this?
In Max I probably would have tried to approach this using poly~, but I
don't know any objects in pd that have similar methods of creating
several instances of an abstraction. If this is simply a problem of
having a very large canvas, I could compartmentalize the abstractions to
solve that.
Thanks to anyone who puts in their 2cents.
-Stephen
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