Quoting "Matteo Sisti Sette" <[email protected]>:

Hi,

I think I've found out why your game doesn't work for me.

There is a [wrap -4 4] object somewhere, which I guess is used to wrap the snake's position around the screen.

seems to be zexy's [wrap] which allows you to take 2 arguments to wrap between

However, [wrap -4 4] behaves exactly the same as [wrap].

seems to be vanilla's [wrap] which ignores all arguments and always wraps between [0, 1).


I have PD Vanilla 0.42.4 and IIRC [wrap] is relatively recent. Maybe there is an abstraction or object in PD Extended older than the introduction of [wrap] in vanilla, and this object accepted creation arguments to change its range? and it is this object you are using?


should be fairly simple to write an abstraction that wraps vanilla's [wrap] into the zexy version.

basically you have to do a transformation to map the range -4..4 into 0..1 for the input of vanilla's [wrap] and the other way round for the output.

consult your secondary school's math textbooks for a solution to the problem.


fgasdmr
IOhannes







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