IOhannes m zmölnig escribió:

use rectangle textures ([rectangle 1( to [pix_texture]).


But the help patch for pix_texture says:

"Inlet 1: rectangle 0|1 : use rectangle-texturing when available (default=1)"

So sending [rectangle 1( to it should have no effect since it is the default value (if available; if not then I couldn't activate it).

Indeed with [pix_texture] I have no problem using non-power-of-two-size textures, the question is how to use them in a shader.....


--
Matteo Sisti Sette
[email protected]
http://www.matteosistisette.com

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