I started putting together elements of a patch that I worked on separately
and I'm getting sound droopouts. It seems I'm simply asking Pd to do too
much for real-time processing. I started making the code more efficient by
removing number and gui objects that I used for debugging and used switch~
to shut off audio processing in windows when not used. Any other general
suggestions? Is there a method of finding out which parts of the patch are
most demanding?
thanks
Oded
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