Breaking things up into abstractions lets
you do 'unit tests' on subsystems to check
their performance separately from the rest
of the the patch. 

On Sat, 30 Jan 2010 06:19:26 -0800 (PST)
Oded Ben-Tal <o...@ccrma.stanford.edu> wrote:

> I started putting together elements of a patch that I worked on separately 
> and I'm getting sound droopouts. It seems I'm simply asking Pd to do too 
> much for real-time processing. I started making the code more efficient by 
> removing number and gui objects that I used for debugging and used switch~ 
> to shut off audio processing in windows when not used. Any other general
> suggestions? Is there a method of finding out which parts of the patch are 
> most demanding?
> 
> thanks
> Oded
> 
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