Breaking things up into abstractions lets you do 'unit tests' on subsystems to check their performance separately from the rest of the the patch.
On Sat, 30 Jan 2010 06:19:26 -0800 (PST) Oded Ben-Tal <o...@ccrma.stanford.edu> wrote: > I started putting together elements of a patch that I worked on separately > and I'm getting sound droopouts. It seems I'm simply asking Pd to do too > much for real-time processing. I started making the code more efficient by > removing number and gui objects that I used for debugging and used switch~ > to shut off audio processing in windows when not used. Any other general > suggestions? Is there a method of finding out which parts of the patch are > most demanding? > > thanks > Oded > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list -- ----------------------------------------------------------- Sent from my 3 (http://three.co.uk) mobile broadband Third world internet for a first world economy. * 20 bytes/second * 99% packet loss * 60 second latency All for only £20/month (Odious and predatory terms apply) _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list