I'm not doing any audio, just Gem rendering.

I did not have a chance to try -nosound (or is it -noaudio) anyhow I'll give that a try next time.

On a machine with multiple CPUs I expect all the OS stuff to end up on one CPU, and PD using up a whole one, meaning that timing should be tight until nearly 100% cpu. Since I'm having problems around 60%, hard to say what is up.

I'm using the same pd-extended.

Hans, Miller, does -rt do anything on OSX??

.b.

William Brent wrote:
Hi Ben,

For what it's worth, I just tested a patch running steady at 85% with
0.41.4-extended, and realtime reliably gives me values between
992-1008ms for a [delay 1000].  This is on a 2.5Ghz Intel Core 2 Duo,
4GB, OS 10.5.8.



On Sat, Mar 6, 2010 at 10:25 PM, B. Bogart <b...@ekran.org> wrote:
Hey all,

I've been running a patch on an intel mac for a while, but noticed some
horrid timing problems [delay 1000] takes ~3000ms according to [realtime].
The patch uses between 50% and 105% CPU according to top.

I've not got it down to about ~1500ms, but I can't pull back the patch any
further, and top says it using only 50-64% CPU...

I realized I was not using -rt, but when I try and run pd-extended (sorry I
don't recall the version, probably the stable one as of Sept 2009) pd does
not start in -rt mode, I get no messages from stdout or the console like I
do in linux to tell me about priority scheduling.

Are there versions of pd-extended for OSX where -rt works? How do I set it.

I tried:

-rt in "startup flags"

sudo /Application/Pd-extended/.../bin/pd -rt

sudo su
/Application/Pd-extended/.../bin/pd -rt

And nothing works.

So what have I missed? Or what Pd should I be using?

Thanks,
B. Bogart

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