(Sorry, had a couple of days off) I actually meant what Roman pointed out, but I wrote it in horrible english. However, I do agree with you that both aspects are complementary.
M On Fri, Mar 19, 2010 at 9:11 PM, Jonathan Wilkes <[email protected]> wrote: > > > --- On Fri, 3/19/10, Roman Haefeli <[email protected]> wrote: > > > From: Roman Haefeli <[email protected]> > > Subject: Re: [PD] Pd, Max/Msp, Reaktor, Plogue Bidule... How do these > compare? > > To: "Jonathan Wilkes" <[email protected]> > > Cc: "Marco Donnarumma" <[email protected]>, [email protected], "Matteo > Sisti Sette" <[email protected]>, [email protected] > > Date: Friday, March 19, 2010, 8:11 PM > > On Fri, 2010-03-19 at 11:02 -0700, > > Jonathan Wilkes wrote: > > > > > > --- On Fri, 3/19/10, Roman Haefeli <[email protected]> > > wrote: > > > > > > > From: Roman Haefeli <[email protected]> > > > > Subject: Re: [PD] Pd, Max/Msp, Reaktor, Plogue > > Bidule... How do these compare? > > > > To: "Marco Donnarumma" <[email protected]> > > > > Cc: "Jonathan Wilkes" <[email protected]>, > > [email protected], > > "Matteo Sisti Sette" <[email protected]>, > > [email protected] > > > > Date: Friday, March 19, 2010, 6:07 PM > > > > On Fri, 2010-03-19 at 09:58 +0100, > > > > Marco Donnarumma wrote: > > > > > > > > > Talking about Pd It's fundamental to learn > > how things > > > > works, imho. > > > > > > > > Pd is the fundament for learning how things work. > > That was > > > > my experience > > > > (and still is). > > > > > > > > Roman > > > > > > What are you getting at? The two aren't mutually > > exclusive. > > > > I am actually thinking that the two are complementary. > > > > Of course, it helps a lot to have a certain level of > > knowledge in > > dsp/math/whatsover before touching Pd. I just wanted to > > point out, that > > Pd very well supports the approach of acquiring theory > > through practice. > > Concepts such as, that every sound is composed of its > > sinusoidal > > partials (just one example of so many possible), sound very > > abstract and > > are hard to explain in words. But at the same time, they > > are often quite > > easy to illustrate with Pd (see 07.additive.pd from > > 3.audio.examples). > > > > Of course, it is fundamental to learn how things works, but > > how do you > > learn those things? My answer is: By using Pd. Similar to > > how a two year > > old child learns the basic laws of physics by letting > > things fall down, > > throw them away, put them on other things etc, Pd lets you > > explore the > > nature of sound. I often feel the need of telling potential > > Pd users, > > that it's not necessary to have read many books and be a > > master in math > > before doing Pd, but if they do read books, it helps a lot > > to try things > > out in Pd right away. > > I see. I took Marco's statement to mean that talking about Pd is > fundamental to learning how things work in Pd. It sounds like you're > saying that you don't have to have a comprehensive knowledge of > "how dsp works" before diving into Pd because using Pd is a way of > aquiring that knowledge. I agree with both. > > -Jonathan > > > > > > -- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net
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