Have a look here:

http://en.flossmanuals.net/PureData/DCOffset

My basic formula is

[*~ 2]
|
[-~ 1]

Best!
D.

On 11/23/10 3:18 PM, Ingo wrote:
Hi Derek,

that's it !!!  I just subtracted 0.5 from the [phasor~] outlet and now it
behaves as expected. Thank you!

Now I have to find all the [phasor~] objects in my patches und change it
there. Using [blosc~] is just too expensive for simply producing some slight
"dirt" modulations.

Ingo


-----Ursprüngliche Nachricht-----
Von: [email protected] [mailto:[email protected]] Im Auftrag von
Derek
Holzer
Gesendet: Dienstag, 23. November 2010 14:49
An: [email protected]
Betreff: Re: [PD] Strange behavior between [phasor~] and [creb/blosc~]

Did you try graphing the output of the combined [phasor~] objects? To
me, it seems likely that the lack of a zero-crossing in the [phasor~]
waveform would create a large amount of DC offset, and perhaps that is
what you are hearing. [creb/blosc~], [osc~] and pretty much any other
audio waveform generator all have mostly equal amounts of positive and
negative energy in their waveforms. Only [phasor~] is the weird
exception and wasn't even designed to be used as signal source anyways.
I'm quite sure it was mainly intended for use in driving [tabread~]
objects.

D.

On 11/23/10 2:40 PM, Ingo wrote:

Do subpatches with several [phasor~] used as a audiosignals produce a
different result as intended without summing up in total over "1".

--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 113:
"Make a blank valuable by putting it in an exquisite frame"

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--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 101:
"It is simply a matter of work"

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