Jack, I've always had to use the "import" object with the argument bsaylor to get partconv~ to work.
[import bsaylor] That seems to do the trick for me. Hope this helps, Mitch On Apr 1, 2011, at 1:09 PM, [email protected] wrote: > > > Message: 1 > Date: Fri, 1 Apr 2011 12:30:25 +0000 > From: William Turner Duffin <[email protected]> > Subject: Re: [PD] Looking for partconv darwin for mac > To: <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > > > Try calling it "bsaylor/partconv~" instead of "partconv~" > Working is going on to create a toolkit for making?impulse responses > here:http://puredata.hurleur.com/sujet-4189-1.html > > ...though as Chris says it might not be the way to do what you're looking to > do. > Perhaps checkout the fftease collection > http://www.somasa.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/?"thresher~" > in particular. > _Will > >> >> Message: 3 >> Date: Thu, 31 Mar 2011 15:54:05 -0400 >> From: Jack Kalish <[email protected]> >> Subject: Re: [PD] Looking for partconv darwin for mac >> To: chris clepper <[email protected]> >> Cc: pd-list <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Thanks. >> What is "the extended"? If you meant the extended version of PD, I >> have that, and partconv is not available. >> >> I get this error message when I try to use it: >> partconv~ ir 2048 >> ... couldn't create >> >> I will look into impulse response. Is there an object in PD for >> creating impulse responses? >> >> -jack >> >> On Thu, Mar 31, 2011 at 2:14 PM, chris clepper <[email protected]> wrote: >>> I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~ >>> many years ago.? It should be part of extended. >>> >>> I don't think partitioned convolution is really what you want for the sound >>> you describe.? The typical use for partitioned convolution is for reverb and >>> other time based effects that are static.? You would have to make a set of >>> impulse responses artificially and cross fade between them (or make one long >>> IR). >>> >>> >>> >>> On Thu, Mar 31, 2011 at 1:07 PM, Jack Kalish <[email protected]> wrote: >>>> >>>> Hey Y'all, >>>> I'm trying to accomplish convolution in PD. I understand there is a >>>> partconv external available, but I cannot find the Darwin file to do >>>> it on a Mac. >>>> >>>> Essentially, what I am trying to accomplish is to have a sound that >>>> sounds like static/noise, but over time musicality emerges out of the >>>> sound. From my understanding, convolution is a good method by which to >>>> achieve this effect. But, I am open to other suggestions. >>>> >>>> Any help would be great! Thanks you! >>>> >>>> Jack Kalish >>>> www.jackkalish.com >>>> >>>> _______________________________________________ >>>> [email protected] mailing list >>>> UNSUBSCRIBE and account-management -> >>>> http://lists.puredata.info/listinfo/pd-list > > > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
