Jack,
I've always had to use the "import" object with the argument bsaylor to get 
partconv~ to work.

[import  bsaylor] 

That seems to do the trick for me.  Hope this helps,
Mitch



On Apr 1, 2011, at 1:09 PM, [email protected] wrote:

> 
> 
> Message: 1
> Date: Fri, 1 Apr 2011 12:30:25 +0000
> From: William Turner Duffin <[email protected]>
> Subject: Re: [PD] Looking for partconv darwin for mac
> To: <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> 
> 
> Try calling it "bsaylor/partconv~" instead of "partconv~"
> Working is going on to create a toolkit for making?impulse responses 
> here:http://puredata.hurleur.com/sujet-4189-1.html
> 
> ...though as Chris says it might not be the way to do what you're looking to 
> do.
> Perhaps checkout the fftease collection 
> http://www.somasa.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/?"thresher~"; 
> in particular.
> _Will
> 
>> 
>> Message: 3
>> Date: Thu, 31 Mar 2011 15:54:05 -0400
>> From: Jack Kalish <[email protected]>
>> Subject: Re: [PD] Looking for partconv darwin for mac
>> To: chris clepper <[email protected]>
>> Cc: pd-list <[email protected]>
>> Message-ID:
>>      <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1
>> 
>> Thanks.
>> What is "the extended"? If you meant the extended version of PD, I
>> have that, and partconv is not available.
>> 
>> I get this error message when I try to use it:
>> partconv~ ir 2048
>> ... couldn't create
>> 
>> I will look into impulse response. Is there an object in PD for
>> creating impulse responses?
>> 
>> -jack
>> 
>> On Thu, Mar 31, 2011 at 2:14 PM, chris clepper <[email protected]> wrote:
>>> I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~
>>> many years ago.? It should be part of extended.
>>> 
>>> I don't think partitioned convolution is really what you want for the sound
>>> you describe.? The typical use for partitioned convolution is for reverb and
>>> other time based effects that are static.? You would have to make a set of
>>> impulse responses artificially and cross fade between them (or make one long
>>> IR).
>>> 
>>> 
>>> 
>>> On Thu, Mar 31, 2011 at 1:07 PM, Jack Kalish <[email protected]> wrote:
>>>> 
>>>> Hey Y'all,
>>>> I'm trying to accomplish convolution in PD. I understand there is a
>>>> partconv external available, but I cannot find the Darwin file to do
>>>> it on a Mac.
>>>> 
>>>> Essentially, what I am trying to accomplish is to have a sound that
>>>> sounds like static/noise, but over time musicality emerges out of the
>>>> sound. From my understanding, convolution is a good method by which to
>>>> achieve this effect. But, I am open to other suggestions.
>>>> 
>>>> Any help would be great! Thanks you!
>>>> 
>>>> Jack Kalish
>>>> www.jackkalish.com
>>>> 
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> 
>                                         
> 
> 


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