If you want an FFTease binary, try searching puredata.info for
'fftease' and that'll point you to the builds I posted a while back.
.hc
On Apr 1, 2011, at 8:30 AM, William Turner Duffin wrote:
Try calling it "bsaylor/partconv~" instead of "partconv~"
Working is going on to create a toolkit for making impulse responses
here:http://puredata.hurleur.com/sujet-4189-1.html
...though as Chris says it might not be the way to do what you're
looking to do.
Perhaps checkout the fftease collection http://www.somasa.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/
"thresher~" in particular.
_Will
Message: 3
Date: Thu, 31 Mar 2011 15:54:05 -0400
From: Jack Kalish <[email protected]>
Subject: Re: [PD] Looking for partconv darwin for mac
To: chris clepper <[email protected]>
Cc: pd-list <[email protected]>
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
Thanks.
What is "the extended"? If you meant the extended version of PD, I
have that, and partconv is not available.
I get this error message when I try to use it:
partconv~ ir 2048
... couldn't create
I will look into impulse response. Is there an object in PD for
creating impulse responses?
-jack
On Thu, Mar 31, 2011 at 2:14 PM, chris clepper
<[email protected]> wrote:
I made a Mac version (and wrote a lot of Altivec PPC code) for
partconv~
many years ago.? It should be part of extended.
I don't think partitioned convolution is really what you want for
the sound
you describe.? The typical use for partitioned convolution is for
reverb and
other time based effects that are static.? You would have to make
a set of
impulse responses artificially and cross fade between them (or
make one long
IR).
On Thu, Mar 31, 2011 at 1:07 PM, Jack Kalish <[email protected]>
wrote:
Hey Y'all,
I'm trying to accomplish convolution in PD. I understand there is a
partconv external available, but I cannot find the Darwin file to
do
it on a Mac.
Essentially, what I am trying to accomplish is to have a sound that
sounds like static/noise, but over time musicality emerges out of
the
sound. From my understanding, convolution is a good method by
which to
achieve this effect. But, I am open to other suggestions.
Any help would be great! Thanks you!
Jack Kalish
www.jackkalish.com
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