As I say, I could neaten this in a number of ways, I was considering some form 
of [loadbang] triggered script to delete the objects on creation, then use a 
delay to initialize the generative patch. Which would also solve the problem.

> Date: Mon, 27 Jun 2011 10:00:40 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [PD] Pd "monosymphonia"
> 
> On Sun, Jun 26, 2011 at 12:32:27AM +0100, Andrew Faraday wrote:
> > P.S. I do realize that I could clean this up a great deal. The addition of
> > [table] objects could just as easily be a single expanding array, I could
> > hide modules away in sub patches and the sliders used for visualization 
> > could
> > be more efficiently done with gem.                                          
> >   
> 
> Regarding subpatches: I would do this kind of dynamic object generation in a
> subpatch anyway instead of putting the new objects into the main patch. That
> way, you can easily start with a fresh subpatch by sending "clean" to [s
> pd-subpatchname] instead of having to manually delete the created
> tables/objects.
> 
> Ciao
> -- 
>  Frank Barknecht            Do You RjDj.me?          _ ______footils.org__
> 
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