Hey Christian,

I'm not too sure what the advantages of using [coords( over
[donecanvasdialog( other than avoiding the dirty flag, but I stopped
using [coords( a while ago for similar reasons (I found that it
inconsistently tended to leave an outline around GOPs that were
moved). What I usually do for modifying GOPs on the fly is to use a
[donecanvasdialog( message to turn GOP off, make the necessary
adjustments, then use a second [doncanvasdialog( to turn GOP back on.
I find this particularly takes care of a lot of "modifying GOPs within
a GOP" issues (I'm not clear if that's the case for you). You also
have to follow it with a [dirty 0( message to avoid "do you want to
save?" dialogs. I can't say for certain that it works in all
situations, but I haven't had any problems with this approach yet.

.mmb

On Tue, Jun 28, 2011 at 10:51 PM, Christian Haines
<[email protected]> wrote:
>
> Hi All
> I have created an GOP abstraction which I include in a parent parent. The GOP 
> interface has a button that resizes it by sending a 'coords' message to the 
> GOP abstraction canvas (namecanvas named). When it resizes larger it renders 
> the larger interface properly over the patch's white background. However, 
> when it resizes smaller it leaves a remnant of the larger interface visible. 
> Sometimes to correctly show the smaller interface, I have to redraw / refresh 
> the window by moving the window - this doesn't always work though. In fact it 
> only works when the parent patch has a '#coords' line with a specific 
> configuration in it - of which I'm not sure.  I'm on OSX. I've seen the issue 
> documented elsewhere but never read a full description on how to resolve it 
> fully.
> See the issue here: http://echoblue.com.au/pd/goprenderissue.mov
>
> At the moment I am sending a message back to the parent patch from the GOP 
> abstraction to change the parent patch's 'setbounds' by 1 pixel and then move 
> it back - this resolves that issue but, as mentioned, not consistently. 
> Regardless, it creates two more issues: (1) setbounds behaves oddly - doesn't 
> resize until a close and reopen; and/or moves the objects in the patch window 
> without resizing; (2) I can't know the patch window size dynamically (say by 
> querying the canvas) hence any size change by setbounds is not necessarily 
> the same as the original window size (if it was resizing!).
> Any suggestions would be greatly appreciated
> --
> Christian
>
>
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--
Mike Moser-Booth
[email protected]

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