hey there,

i'm trying to implement a "hard-light" blending mode, as described on between two textures using a glsl fragment shader. it's compiling, linking and running fine in ShaderMaker. when i try to load it with [glsl_fragment] i don't seem to be getting an ID on the right outlet though. it never changes from [ 0] which i take to mean "failure in some way". the same happens, by the way, with the shaders, both vertex and fragment, that come in example/data.

a print message on glsl_fragment produces:
[glsl_fragment]: ============================
[glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
[glsl_fragment]: MAX_TEXTURE_COORDS: 8
[glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 32

seems to be telling me, glsl support is acknowledged to be there.

i'm running: pd-0.42.5-extended
my gem version is: 0.92.3
on x86_64 ubuntu 10.10
with corporate nvidia driver, version: 260.19.44

any ideas anyone?

and then i have another question:
if i manage to run the shader, how would i throw the two textures to their respective 2Dsamplers in there?
prefix [pix_dump] output with the samplers name?

thanks+ciao,
ub


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