thanks cyrille, am i getting closer?
masking2.pd
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it's ok if it is slow, but i want to use gem objects to make a mask i can animate in gem, so there is now way around the snapping if i understand that correctly. max Am 09.11.2011 um 14:07 schrieb cyrille henry: > hello, > pix_masque need a pix, not a texture. > (one is in the CPU, the other in the GPU). > you need a pix_snap to pass the texture to a pix object. > beware, this is slow. > i recommend using a shader to emulate pix_masque, but using 2 texture and not > 2 pix. > it will be hundred time faster. > > > Cyrille > > > Le 09/11/2011 11:52, Max a écrit : >> dear list, >> >> i'm trying to generate a b/w mask in gemframebuffer for a pix_mask >> pix_mask seems to ignore the texture from gemframbuffer. >> hints appreciated. >> m. >> >> >> >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
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