thanks cyrille,
am i getting closer?

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it's ok if it is slow, but i want to use gem objects to make a mask i can 
animate in gem, so there is now way around the snapping if i understand that 
correctly.

max


Am 09.11.2011 um 14:07 schrieb cyrille henry:

> hello,
> pix_masque need a pix, not a texture.
> (one is in the CPU, the other in the GPU).
> you need a pix_snap to pass the texture to a pix object.
> beware, this is slow.
> i recommend using a shader to emulate pix_masque, but using 2 texture and not 
> 2 pix.
> it will be hundred time faster.
> 
> 
> Cyrille
> 
> 
> Le 09/11/2011 11:52, Max a écrit :
>> dear list,
>> 
>> i'm trying to generate a b/w mask in gemframebuffer for a pix_mask
>> pix_mask seems to ignore the texture from gemframbuffer.
>> hints appreciated.
>> m.
>> 
>> 
>> 
>> 
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